School Programs
Explore our Program Offerings below!
FALL PROGRAMS
Schoolyard
SQUIRREL SLEUTHS | Kindergarten, Gr 1 - 3
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What would fall look like if you were a squirrel? Students step into the paws of a schoolyard squirrel to investigate their surroundings, searching for living and non-living things and clues about what living things need to survive. Together, they explore the seasonal changes of fall and discover how these changes influence life in the schoolyard.
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K - Four Frames
Gr 1 - Science (Life Systems), Literacy, Math (Number, Data, & Algebra), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 2 - Science (Earth & Space Systems), Literacy, Math (Number, Data, & Algebra), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 3 - Science (Life Systems), Literacy, Math (Number, Data, & Algebra), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
SEASONAL SENSES | Kindergarten, Gr 1 - 3, Gr 4 - 6
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What does Fall sound like? Feel like? Smell like? Students use their senses to investigate the changing schoolyard and discover the signs of the season. They’ll also explore how animals respond to fall and prepare for the changes that come with it.
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K - Four Frames
Gr 1 - Science (Earth & Space Systems), Literacy, Math (Number, Data, & Algebra), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 2 - Literacy, Math (Number, Data, & Algebra), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 3 - Literacy, Math (Number, Data, & Algebra), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 4 - Science (Life Systems), Literacy, Math (Number, Spatial Sense), Visual Arts, Health & Phys Ed
Gr 5 - Literacy, Math (Number, Spatial Sense), Visual Arts, Health & Phys Ed
Gr 6 - Science (Life Systems, Structures & Mechanisms), Literacy, Visual Arts, Health & Phys Ed
WINTER PROGRAMS
Schoolyard
ALL ABOUT SNOW! | Kindergarten, Gr 1 - 3
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Step into the magical world of snow and discover winter through the eyes of our forest friends—Blue Jay, Raccoon, Doe, and Red Squirrel! Through movement, exploration, and hands-on activities, students investigate the properties of snow, discover where snow comes from and why it falls, create their own snowflakes, and explore measurement using loose parts. A playful winter adventure filled with curiosity, movement, and discovery!
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K - Four Frames
Gr 1 - Science (Life Systems), Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
Gr 2 - Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
Gr 3 - Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
FOREST FEAST | Kindergarten, Gr 1 - 3
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Calling all master chefs! Students become forest chefs as they create meals for woodland animals using loose parts, while discovering what different animals eat and how they find food during the winter. Through story, song, movement, and a fast-paced game to keep warm, students explore animal diets and the challenges of finding food in the winter forest.
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K - Four Frames
Gr 1 - Science (Life Systems), Math (Number & Geometric/Spatial Reasoning), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
Gr 2 - Math (Number & Geometric/Spatial Reasoning), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
Gr 3 - Math (Number & Geometric/Spatial Reasoning), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
BEAR’S WINTER NAP | Kindergarten, Gr 1 - 3
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What if Bear didn’t want to hibernate? Through a playful story, imagination, and an energetic running game, students follow Bear on his winter adventure while discovering how animals adapt and survive the colder months. Along the way, they’ll move, play, imagine, and explore the fascinating ways forest animals prepare for winter.
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K - Four Frames
Gr 1 - Science (Life Systems), Math (Number, Algebra), Health & Phys Ed (Active Living & Movement Competence)
Gr 2 - Science (Life Systems), Math (Number, Algebra), Health & Phys Ed (Active Living & Movement Competence)
Gr 3 - Math (Number, Algebra), Health & Phys Ed (Active Living & Movement Competence)
DOE’S WINTER WATER QUEST | Gr 1 - 3
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Where does a deer find water when everything is frozen? Join Doe on her winter quest as she discovers how water changes between solid, liquid, and gas—and how the sun’s energy helps drive these changes. Students become water droplets themselves in a playful melting-and-freezing game before creating their own snowflake art. A fun, active exploration of water, winter, and the energy of the sun!
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Gr 1 - Science (Matter and Energy, & Earth and Space Systems), Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
Gr 2 - Science (Matter and Energy, & Earth and Space Systems), Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
Gr 3 - Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
SPRING PROGRAMS
Schoolyard
BLUE JAY’S NEW NEST! | Kindergarten
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Spring has arrived, and Blue Jay is getting ready for her babies! Students become birds for the day as they help Blue Jay gather what she needs to build her nest. Through imaginative games and an exciting obstacle course, they’ll explore how birds prepare for spring while using early math skills to sort and organize seeds. A lively adventure filled with movement, teamwork, and discovery!
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K - Four Frames
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What can grow from one tiny seed? Students discover how seeds become the plants that feed us, provide homes for animals, and grow into the forests around us.Through movement, games, and hands-on exploration, students experience life as a growing plant before creating their own gardens or forests with loose parts.
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K - Four Frames
Gr 1 - Science (Life Systems), Literacy, Math (Number, Data, & Algebra), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 2 - Literacy, Math (Number, Data, & Algebra), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 3 - Science (Life Systems), Literacy, Math (Number, Data, & Algebra), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
TINY SEEDS, BIG STORIES | Kindergarten, Gr 1 - 3
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What happens when we slow down and take the time to observe? Through Clover the Bunny's eyes, students follow the magical transformation of a Monarch butterfly, discovering the stages of its life cycle and the patience required to wait and watch change unfold. Through a playful pollination game and hands-on garden building with loose parts, students explore the important role butterflies play as pollinators as well as imagine and create a welcoming space for pollinators to thrive
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K - Four Frames
WAITING FOR WINGS | Kindergarten
GUARDIANS OF THE GARDEN | Gr 1 - 3, Gr 4 - 6
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Not all pollinators look or work the same! Students take a closer look at unique pollinators and discover the special role each one plays in helping plants grow. Through active games and playful exploration, they investigate pollinator characteristics and behaviours before becoming garden designers and creating a space that their favourite pollinator would love to visit.
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Gr 1 - Science (Life Systems), Literacy, Math (Number & Data), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 2 - Science (Life Systems) Literacy, Math (Number & Data), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 3 - Science (Life Systems), Literacy, Math (Number & Data), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 4 - Science (Life Systems), Literacy, Math (Number, Spatial Sense), Visual Arts, Health & Phys Ed
Gr 5 - Literacy, Math (Number, Spatial Sense), Visual Arts, Health & Phys Ed
Gr 6 - Science (Life Systems, Structures & Mechanisms), Literacy, Visual Arts, Health & Phys Ed
ANIMAL SUPERPOWERS | Gr 1 - 3
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What makes an animal special? Discover the amazing “superpowers” that help animals survive! Through a fast-paced game, students explore animal characteristics, adaptations, diets, and survival strategies. Then they become engineers and chefs—designing animal homes and creating meals with loose parts that match each animal’s unique needs. A hands-on adventure in animal science, creativity, and problem-solving!
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Gr 1 - Science (Life Systems), Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
Gr 2 - Science (Life Systems), Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
Gr 3 - Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
SPRING PROGRAMS
Field Trip to Dogwood Forest | Gr 1 - 3 only in combination with a Schoolyard visit (Fall/Winter)
GUARDIANS OF THE GARDEN | Gr 1 - 3
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Not all pollinators look or work the same! Students take a closer look at unique pollinators and discover the special role each one plays in helping plants grow. Through active games and playful exploration, they investigate pollinator characteristics and behaviours before becoming garden designers and creating a space that their favourite pollinator would love to visit.
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Gr 1 - Science (Life Systems), Literacy, Math (Number & Data), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 2 - Science (Life Systems) Literacy, Math (Number & Data), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 3 - Science (Life Systems), Literacy, Math (Number & Data), Visual Arts, Health & Phys Ed (Active Living & Movement Competence)
Gr 4 - Science (Life Systems), Literacy, Math (Number, Spatial Sense), Visual Arts, Health & Phys Ed
Gr 5 - Literacy, Math (Number, Spatial Sense), Visual Arts, Health & Phys Ed
Gr 6 - Science (Life Systems, Structures & Mechanisms), Literacy, Visual Arts, Health & Phys Ed
ANIMAL SUPERPOWERS | Gr 1 - 3
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What makes an animal special? Discover the amazing “superpowers” that help animals survive! Through a fast-paced game, students explore animal characteristics, adaptations, diets, and survival strategies. Then they become engineers and chefs—designing animal homes and creating meals with loose parts that match each animal’s unique needs. A hands-on adventure in animal science, creativity, and problem-solving!
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Gr 1 - Science (Life Systems), Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
Gr 2 - Science (Life Systems), Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)
Gr 3 - Math (Number & Algebra), Visual Art, Health & Phys Ed (Active Living & Movement Competence)

